I'm Kiran

I'm a Systems Administrator, Web Developer and all around tech helper.

I can be reached at me@kiranwelle.com or the social links below.

Where I started

When I was 12 years old, my mother taught herself how to build simple websites and Visual Basic applications. When she wasn't using her reference books, I borrowed them and fell in love with HTML.

Programming didn't capture my attention until I found PHP and JavaScript two years later and was able to do more and more with my little websites. I've dabbled in various languages and applications over the years.

I started working as an IT intern after graduating from high school and worked my way up through Help Desk to a Systems Administrator position that allows me to do a little bit of everything; from desktop support to networking and server support to project planning.

Where I am

Systems Administrator, Nitto BioPharma, Inc.

Handling most of the IT operations for a pharmaceutical research and development company.

New Dad

Learning the ins-and-outs of raising two tiny human beings and how to work on little sleep.

Web Developer

Building hobby projects in PHP (often utilizing Laravel). Check out my latest project, Alphonic!

Where I'm going

Family will always be my first focus. With my kids growing up, I will focus on finding opportunities to teach them and encourage their curiosity.

Professionally, I hope to focus more on long-term projects and less on desktop/server support. In the meantime, I'm working towards a PMP certification in the near future.

Skills
  • Back-end Development (PHP, Laravel)
  • Software Design
  • Database Design
  • Technical Writing
  • Windows Server management
  • Windows desktop support
Guiding principles
Education
  • B.S. Computer Science, California State University — San Marcos
  • Certificate, ITIL Foundation, APMG International
Recent writings

The Case of the Missing PCX Palettes

The BRUT project is now nearing feature parity with the original RESUTIL application, which feels fantastic. So far, the changes made by BRUT are identical to those made by RESUTIL on a binary level. The only missing feature is LZSS compression. As the test below demonstrates, overriding resources without LZSS compression is still possible. The video is a little choppy, but that really shouldn’t be related to the compression since the game would need to decompress the images to display them anyway.

You Know What They Say About Assumptions…

Today, I learned that I am not only much closer to a working decompression algorithm than I thought, but I also made a very bad assumption when starting this project—one that I could have avoided with a little more preparation. When I start a project from scratch or start working on something at work, I plan things out beforehand. I make sure I understand the scope of the work as fully as I can before I write any code.

Decompression Progress

I’ve made far less progress than I was hoping. Part of the delay is just being busy with life. The algorithm isn’t really that complicated. There are some technical things about assembly language that I’ve had to relearn, like how the EFLAGS register works with bitshifting. (Specifically, the carry flag (CF) is relevant to this algorithm.) I also watched a great lecture on LZSS to understand the basics of what the algorithm was likely to do.

Decomp-depression

I’ve spent two or three days working on the Birthright Resource Utility (BRUt) and have managed to implement displaying the file index and exporting uncompressed files. Unfortunately, I’ve run into a bit of a problem with extracting compressed files. For context, the resource files on the Birthright CD contain a total of 9427 files, of which 125 files (1.3%) are uncompressed. This leaves 98.7% of files unextractable. This makes the tool effectively useless.

A Foray Into Modding Birthright

For several years there has been a thread on the Birthright.net forums talking about modding Birthright: The Gorgon’s Alliance. The posts have been few and far between, but there does seem to be some interest into adding new adventures to the game. The work that’s been done there has discovered that Birthright adventures are pieced together through a combination of resource files (.RES) in the RESFILES directory, descriptions in the TEXT directory, and level information in the WADS directory.

More …

How I've helped